On the line
The current rally, touch by touch
Opens at launch. Whoever tosses it up first gets the loudest cheer, and the launch rush is one long rally.
Half of it, 0 SOL, goes to the next rally that counts.
Paid to the street so far: 0 SOL
Street rules
Older than anyone playing. Plain words, real numbers.
Touch 1 weighs 1. Whoever tosses it up gets the loudest cheer.
- The touch. A buy of 0.02 SOL or more is a touch. It kicks the ball back up to the top. Smaller buys don't reach it.
- The drop. 90 seconds with no touch and the ball hits the tarmac. The rally is over. Sells don't drop it.
- The count. A rally pays only if 3 or more different wallets touched it. Fewer, and it drops for nothing; the pot waits for the next one.
- The split. When a rally that counts drops, 50% of the pot is paid out along the line of touches. Touch 1 weighs 1, touch 2 weighs 12, touch 3 weighs 13, and so on. Your share is your touches' weight over everyone's.
- Three each. Up to 3 touches per wallet go on the line in a rally. Pass it around.
- The pot. 70% of the creator fees this coin earns fill it; the rest goes to the team. It pays only what fees put in.
- Kick-off. The launch rush is one long rally, so whoever tosses the ball up at the start holds the heaviest touch.
Three kids, one touch each
Weights 1 + 12 + 13. The payout splits like this:
Last drops
Finished rallies, newest first. The chalk line is the ball; each dot is a touch.
- No drops yet. The street's empty and the ball's in someone's garage until launch.
The street's board
Revealed at launch